AI Insights · Timothy · October 2022
Top 5 Shoot'em Up Games on iOS in Sweden for Q3 2022
In Q3 2022, the top 5 Shoot'em Up games on iOS in Sweden showcased varied performance trends in terms of downloads, revenue, and active users. Data from Sensor Tower highlights the key metrics.
In the third quarter of 2022, the top 5 Shoot'em Up games on iOS in Sweden demonstrated notable trends in downloads, revenue, and active user engagement. Data from Sensor Tower provides a detailed look at these metrics.
Survivor!.io, published by HABBY, saw a significant rise in weekly revenue, peaking at approximately $11K in mid-September. Weekly downloads were highest at the beginning of August with about 16K, then stabilized around 5K towards the end of the quarter. Active users fluctuated, starting at 9.8K and reaching a peak of 23.4K in mid-August before settling around 20K by the end of September.
Archero, also by HABBY, experienced a decrease in weekly revenue, starting from $5.5K at the end of June and dropping to around $1.5K by mid-August, before a slight recovery to $4.3K in the last week of September. Downloads remained relatively low throughout the quarter, averaging around 300 per week. Active users saw a gradual decline from 4.4K at the end of June to approximately 3.5K by the end of September.
1945 - Airplane shooting game by ONESOFT GLOBAL PTE. LTD. recorded its highest weekly revenue in late July at $1.5K, with a general downward trend to about $0.5K by the end of September. Downloads were stable, averaging around 900 per week, with a peak of 1.1K in mid-September. Active users showed a slight increase from 5.1K in late June to about 6K by the end of September.
Squad Alpha - Action Shooting from SayGames LTD had consistent weekly revenue around $600-$900, peaking at $915 in early August. Downloads saw a high of 967 in mid-July but dropped to around 200 towards the end of the quarter. Active users followed a similar trend, peaking at 1.8K in late July and then stabilizing around 800-900 by the end of September.
Mr Autofire by Lightheart Entertainment showed a varied revenue pattern, peaking at $1.1K in early August and ending the quarter at $0.9K. Downloads were relatively low, averaging around 250 per week. Active users remained stable around 3.2K throughout the quarter.
These insights are based on data from Sensor Tower, where more detailed analytics and trends can be explored.